MOQT Test Ultra low latency with Webcodecs: PLAYER
MOQT Version
:
-
,
LOC MediaPackager Version
:
-
Data needed
WT server:
Namespace:
Use character '/' to separate tuples
Track name (audio,video will be added):
Advanced ▼
Old Track name:
Full track names (based on namespace and track name):
Token (type = out of band):
(Leave it blank to NOT use it)
Latency related settings
Player target buffer size (ms):
(-)
Update
Detailed buffer size (better do not touch)
Audio render buffer (ms):
(-)
Update
Audio max de-jitter size (ms):
(-)
Update
Video max de-jitter size (ms):
(-)
Update
De-jitter is dynamic it buffers up to maxDejitterSizeMs to fill a discontinuity, if no discontinuities, buffer size is 0
Playback compensation
Enable speed compensation
On target range (%):
This latency range is considered on target, e.g. 20 means between target * 0.8 and target * 1.2 is OK, so NO speed compensation.
Speed up:
Slow down:
Update config
Start
Stop
Latency and gaps (last 60s)
Video latency (ms)
Audio render buffer (ms)
Audio gaps (right axis)
Video gaps (right axis)
Renderer buffer & speed (last 60s)
Audio renderer buffer (ms)
Video renderer buffer (ms)
Playback speed (right axis, 0.5-2x)
Latency
Receiver demuxer
Receiver dejitter
Decoders
Renderers
Dropped data
Latency
(only valid if encoder and player clocks are synchronized, or they are the same machine)
Video latency capture to renderer - approx (ms):
Receiver demuxer
Current received audio TS(ms):
Current received video TS(ms):
V-A diff(ms):
First audio TS(ms):
First video TS(ms):
V-A start diff(ms):
Receiver dejitter
Audio
Buffer current max size:
Current buffer size:
Gaps detected:
Video
Buffer current max size:
Current buffer size:
Gaps detected:
Decoders
Audio
Current frame TS (ms):
Buffer size:
Video
Current frame TS(ms):
Buffer size:
V-A diff(ms):
Renderers
Audio
Current frame TS(ms):
Buffer size:
Gaps recovered:
System added latency:
Video
Current frame TS(ms):
Buffer size:
Not printed frames:
V-A diff(ms):
Dropped data (frames / chunks):
Enable UI logging (could be CPU intense):